Directions
SPLATARI requires two joysticks to play. Move your squid around the screen and splat ink by pressing fire. You have 180 seconds to beat your opponent by inking more of the screen than them. Run out of ink? Swim or rest in your own color. But be careful! You lose health when you swim through your opponent's ink color. Lose all your health and you get sent back to your wall. If you and your opponent collide, you both get knocked back to your respective walls. There's no time to rest because you don't know the score until the time runs out and the counting is done. Press fire to play it again.
Splat ink around the playfield with your squid.
Cover more area than you opponent to win.
Watch your health and ink levels!
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Design
The original Splatoon is a first person shooter. One of the Boy's favorite game modes is team vs. team. I took that idea to make this top down version two players. I considered making a single player version, but there's no room left in the 10 lines! The two player version is more fun I think. There's lots of opportunity for trash talking your opponent. The Boy was instrumental in making this game work. He suggested two key features: running out of ink and filling up in your own color; and losing health in your opponent's color. I think those are in the original and they really make the game work. It would be boring without them. The Girl designed the pixel graphic for the player. It's a squid like in the original game. Squid ink. Took me a while to get that.
Code
Well, it's written in BASIC. It fits in 10 lines with lots of abbreviations. Thanks to the TBXL-parser, it wasn't too difficult to optimize in length. It gets tricky at the end of writing, especially when changing a 4-digit number to a 5-digit number (for the colors of the players/sprites) ripples through and knocks half of line 10 onto line 11. Ack! Fortunately, reordering some statements on the first two lines brought it back in spec.
Here's the obfuscated 10 lines in ATASCII:
Here's the obfuscated 10 lines in ATASCII:
There's a new requirement this year to provide a version with one-statement-per-line. I suppose that makes things much easier to interpret. My program is 157 lines including white space and comments:
'----------------------------------------------------------- ' ' SPLATARI ' 'Simplistic Splatoon for Atari 800XL 8-Bit BASIC 10-Liner 'Two-player game with joysticks ' 'Jeff Piepmeier 'February 12, 2017 'http://jeffpiepmeier.blogspot.com/splatari 'http://github.com/jeffpiep/splatari ' 'Parsed with TurboBASIC XL Parser Tool 'http://github.com/dmsc/tbxl-parser $options +optimize, optimize=-convert_percent-const_replace ' '----------------------------------------------------------- 'SET UP MEMORY DIM X(1),Y(1),INK(1),HEALTH(1) PLAYER=ADR("\00\00\00\00\18\3C\7E\B7\7E\4C\44\22\00\00\00\00\18\3C\7E\DB\7E\24\24\42\00\00\00\00\18\3C\7E\ED\7E\12\16\24\00\00\00\00") 'SET UP DISPLAY GR.8:REM CLEAR OUT 8 KBYTES GR.5:REM USE 80 X 40 PIXELS, 4 COLORS, 4 LINES OF TEXT 'SET UP SPRITES PM=$AC00:REM THIS SHOULD BE CLEARED OUT BY THE GR.8:GR.5 TRICK DPOKE 704,$5274:REM COLOR OF PLAYER 1 & 0 POKE 53277,3:REM ENABLE PM DISPLAY POKE 559,46:REM ENABLE PM DMA WITH 2-LINE RES POKE 623,1:REM SET PLAYER PRIORITY OVER PLAYFIELD POKE 54279,PM/256:REM TELL ANTIC WHERE PM RAM IS 'DRAW A BOX AROUND PLAYFIELD C.3 PLOT0,0 DRAWTO79,0 DRAWTO79,39 DRAWTO0,39 DRAWTO0,0 'SET UP LOCATIONS, INK AND HEALTH FILLS MINX=3 MAXX=76 MINY=3 MAXY=36:REM LIMITS OF PLAYFIELD X(0)=MINX Y(0)=MINY:REM LOCATION OF PLAYER 1 X(1)=MAXX Y(1)=MAXY:REM LOCATION OF PLAYER 2 MAXINK=9:REM FULL INK AMOUNT INK(0)=MAXINK INK(1)=MAXINK MAXHEALTH=9:REM FULL HEALTH AMOUNT HEALTH(0)=MAXHEALTH HEALTH(1)=MAXHEALTH 'INITIALIZE SCOREBOX POKE 752,1:REM TURN OF CURSOR ?"PLAYER","HEALTH","INK","FINAL" ?"1",,,"-" ?"2",,,"-" ?," TIMER:"; 'START THE GAME TIMER FOR 180 SECOND GAME BASETIME=TIME DIV 60 + 180 'GAME LOOP REPEAT P=NOT P:REM ALTERNATE PLAYER PROCESSING EVERY PASS OF LOOP 'PROCESS JOYSTICK INPUT S=STICK(P) LR=(S&4=4)-(S&8=8) UD=(S&1=0)-(S&2=0):REM CREATE +/1 VALUES FOR LEFT/RIGHT AND UP/DOWN 'FIND THE COLOR YOU ARE SITTING IN AND TAKE ACTION LOC.X(P),Y(P),PC SPEED=(1+(PC=P+1)):REM GO FASTER IF YOU ARE IN YOUR OWN INK HEALTH(P)=HEALTH(P)-(PC=(NOT P)+1):REM LOSE HEALTH IF YOU ARE IN OTHER INK INK=INK(P) INK(P)=(INK<MAXINK)*(INK+SPEED-1)+MAXINK*(INK>=MAXINK):REM GET INK IF IN YOUR OWN COLOR 'MOVE THE PLAYER U=X(P) V=Y(P):REM USE FEWER SPACES IN LINE BY COPYING VARIABLE OVER X(P)=U*((U>MINX)&(U<MAXX))+MINX*(U<=MINX)+MAXX*(U>=MAXX)+LR*SPEED:REM LIMIT X MOVEMENT AND MOVE LEFT/RIGHT Y(P)=V*((V>MINY)&(V<MAXY))+MINY*(V<=MINY)+MAXY*(V>=MAXY)-UD*SPEED:REM LIMIT Y AND MOVE UP/DOWN - AXIS FLIPPED 'SPLATTER INK IF (STRIG(P)=0)&(INK(P)>0) C.P+1:REM SET COLOR INK(P)=INK(P)-1:REM USE UP SOME INK SPLATX=X(P)+8*LR:REM SPLATTER AHEAD OF PLAYER DIRECTION SPLATY=Y(P)-4*UD FOR I=1 TO 2:REM CREATE SPLAT CIRCLE SPLATX*(SPLATX>=0),SPLATY*(SPLATY>=0),I NEXT I ENDIF 'IF AT ZERO HEALTH, GET KNOCKED BACK TO YOUR SIDE IF PEEK(53260)=2 HEALTH(0)=0 HEALTH(1)=0 POKE 53278,1:REM CLEAR THE COLLISION REGISTER ENDIF IF HEALTH(P)<=0 X(P)=MINX*(NOT P)+MAXX*P HEALTH(P)=MAXHEALTH ENDIF 'UPDATE POSITION OF SPRITES MOVE PLAYER+12+12*LR,PM+$200+$80*P+Y(P)*2+9,16:REM SET THE Y POSITION BY MOVING PLAYER POKE $D000+P,X(P)*2+45: REM SET THE X POSITION OF THE PLAYER 'UPDATE SCOREBOX POKE 656,1+P:REM SET LINE NUMBER BASED ON PLAYER NUMBER POKE 657,12 ?HEALTH(P),INK(P); 'UPDATE GAME TIMER XTIME=BASETIME-(TIME DIV 60) POKE 656,3 POKE 657,19 ?XTIME;" "; 'KEEP PLAYING UNTIL OUT OF TIME UNTIL XTIME=0 'FIGURE OUT SCORE X(0)=0 X(1)=0:REM INITIALIZE SOME COUNTERS. REUSE X POSITION BECAUSE NO LONGER NEED IT FOR J=1 TO 38 FOR I=1 TO 78 LOC.I,J,PC:REM GET COLOR OF PIXEL C.PC+3*(PC=0):REM CHANGE TO A DIFFERENT COLOR TO FILL UP SCREEN PLOT I,J:REM FILL IN PIXEL WITH NEW COLOR IF PC>0:REM IF NOT BACKGROUND, INCREMENT SCORE X(PC-1)=X(PC-1)+1 POKE 656,PC:REM UPDATE SCORE IN SCOREBOX POKE 657,32 ?X(PC-1); ENDIF N.I N.J 'FIGURE OUT THE WINNER WINNER=(X(1)>X(0))+1-(X(1)=X(0)) C.WINNER+3*(WINNER=0) TEXT 17,9,WINNER TEXT 24,9," WINS" 'ALL DONE - WAIT FOR FIRE BUTTON TO RESTART WHILE STRIG(0) WEND RUN
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