Monday, November 25, 2019

Combo SIO2Arduino and RVERTER WiFi Modem for Atari 8-bits

I decided to glom Whizzosoft's SIO2Arduino and Paul Rickards' wifi modem together into a single ESP8266. It boots a single ATR file stored in SPIFFS. I demoed SIO2Arduino in a previous post.

Here's a video of it in action.



The code is on my GitHub.

Since doing this, I've joined the FujiNet development team to make something cooler.

Sunday, November 17, 2019

Atari on Papilio DUO

A few years ago I bought myself a Papilio DUO FPGA board. I was attracted to its Adruino Mega form factor and inclusion of an AVR Atmega32U4 chip. The IDE was based on the Arduino IDE. How cool - learn FPGAs inside what looked like the Arduino ecosystem. It also came with different shields - I bought the compute shield because it had joystick ports. Joystick ports. Did I say joystick ports? 

I ran through some demos and then set it aside. A year ago I started using is a logic analyzer for my Atari cartridge interface project. Recently, I decided to finally load up the Atari800 core I'd read about. I didn't do much research when I bought the board in 2015. Had I understood more, I probably would have bought a MIST, although the Papilio was about half the price I imagine. But I digress.







Thankfully, 64KiB.com (aka foft) ported the Atari FPGA implementation to the Papilio DUO. It loaded just fine, but it acted like the down arrow on the keyboard was stuck. Fortunately, the Papilio and 64KiB creators had already solved this problem.The AVR needed to be programmed for high-impedance inputs on all GPIOs. Whew. 

[NOTE: the website for the FPGA cores has moved to http://www.64kib.com/]

Another problem I ran into is keyboard mapping. I have a US-layout PS2 keyboard, which has a different layout of where the Atari arrow keys go compared to a UK-layout. I could only make the Atari cursor go in 3 directions. So RTFM and I learned about the UK-layout problem and started randomly trying CTRL-key combos. "CTRL-\" worked for me.

I played my GRAVITEN game, which was the second I wrote for the BASIC game competition. Fun.